AI Summer Week 2026 · ETH Zurich

Every door in the building gets an address.

Outdoor maps stop at the entrance. Mappr keeps going: room by room, lift by lift, step-free where you need it. Type where you are going and follow the line.

CAB building · floor E to floor F
Entrance F 42 Lift
1Enter by the main door on Universitätstrasse.
2Take the lift to floor F. Step-free the whole way.
3Turn right. F 42 is the fourth door, 40 metres.

Three things a building map has to do

We watched people arrive at a lecture hall late, walk a corridor twice, and give up on a lift that turned out to be behind a locked door. Mappr fixes those three, and nothing else.

Name the room

Every room, lift and stairwell gets its own address, so you can send someone a link that opens on the exact door instead of the postcode.

Route step-free

Ask for step-free and the line only uses lifts and ramps that are unlocked at that hour. No route we cannot verify gets drawn.

Say how long

Timings come from walking the building, not from straight-line distance, so five minutes means five minutes with the lift wait included.

40+
Rooms mapped in the ETH main building
5 days
From the first sketch to this page
2 lifts
Marked step-free and checked by hand

Why we built it

On the first morning of AI Summer Week we could not find our own room. Everybody in the team had a story like it: a hospital corridor, a school on an open day, a station with a lift that was out. Outdoor maps are solved. The last hundred metres are not, and they are the part that decides whether somebody arrives comfortably or gives up. Mappr is our answer to that hundred metres, and we would like to point it at a building you know.

The team

Five schools, four countries, one week at ETH Zurich.

RS
Rosalie StolbergObermenzinger Gymnasium, Munich
MR
Maria RivasColegio Irlandesas El Soto, Madrid
AV
Anay VijayvargiyaKantonsschule Rychenberg, Winterthur
LA
Logane Al-KadhiAmerican International School Vienna
SR
Sergi Roca-CasasEscola Galí Bellesguard, Barcelona

Point Mappr at your building

Tell us which building gives people the most trouble and roughly how many rooms it has. We will come back with what mapping it would take.